Hello,
New release of my latest version of Snes9XNG with all renders supported.
Just CONTRIB is not include on my archive
the contribution will be a full-fledged archive from now on for management reasons and maintaining updates for the contributor (thank you for your understanding)
http://hunoppc.amiga-projects.net/con ... amicom-emulator-snes9x-ngAnd on OS4Depot
*28/04/24 1.62.3 release 4
- Added new renderer : OPENGL 1.3
- Added new renderer : EGL_WRAP
- Added new renderer : SOFTWARE
- Added choice of render: Software/OpenGL/Compositing/EGL_Wrap
- Added SkinFX for renders without Overscan (just on renders: Software/OpenGL)
- Up sound buffer to 210 ms by default
- Added option -displayrenderer for show renderer
- Added option -filterhardware (OpenGL Compositing and EGL_Wrap), LINEAR is activated and by default is NEAREST
- GUI is now V1.0.8
- Added render EGL_Wrap with 5 Filters shaders CRT (effect), please do not use vsync with a low machines
* "Shader CRT Low"
* "Shader CRT High"
* "Shader CRT Scanline Low"
* "Shader CRT Scanline High"
* "Shader CRT No Scanline"
- Added 9 Skins created by me for this engine (internal engine)
- GUI now lock unnecessary options with differents renderers
- Rewrite 3 renderers SOFTWARE/OPENGL and EGL_WRAP
- Added on GUI : "Saved states" with 9 buttons and button "launch selected save"
- Added option QWERTY for keys on AmigaInput parameters
- Now name of Hardware is on display renderer
- Now show fps is without show name of hardware
- Fixed keyboard wrapper on SDL1
- Fixed GUI crash without ROMS (thanks Alex)
- Added new icon tooltype GUI_FADE_EFFECT for add fade effect on GUI, disabled is (GUI_FADE_EFFECT)
Good test and good games
HunoPPC