|
Author | Thread |
---|---|
328gts |
Published: 2010/6/18 22:23 Updated:
2010/6/18 22:23
|
Home away from home
Joined: 07/07/2009
From: Man Cave, Canada
Comments: 3127
|
Re: BOH update12 released
didn't notice any bugs on my missions so far but hey..a new update is always great! thanks
|
saimo |
Published: 2010/6/18 22:44 Updated:
2010/6/18 22:44
|
Quite a regular
Joined: 12/06/2006
From: Italy
Comments: 812
|
Re: BOH update12 released
@328gts
Those bugs were hidden deeply: in fact, they've been there for a long time! One was due to the fact that I forgot to specify a certain property for the tiles representing explosive objects, and this could lead to illegal memory accesses (everything boiled down to just 2 bits!). Another was a division by zero which occurred in the rare case that: * the player held the aiming device or shot; * the distance between the shot start point and an obstacle was 0; * an enemy stepped in between. I have a faint memory that this second bug should have been fixed a long time ago, but somehow I must have forgotten that. Both bugs, as said, had little chances to happen. The second one came to the surface because the aiming device calls the faulty code a lot more frequently (before it was used only for each shot). And I was very lucky to accidentally discover the first bug while hunting down the second one. You can thank those bugs if now you have 2 missions more |