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Software News : BOH update12 released
Posted by saimo on 2010/6/18 11:00:00 (1184 reads) News by the same author
Software News

The previous update brought to surface a couple of nasty bugs, but with this update they will not show up anymore. But that's not all: the occasion has been seized also to raise the number of missions to 40 and to add a new translation!



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More specifically, this update:
* fixes 2 bugs that could cause crashes;
* adds 2 new secret missions;
* adds the Polish translation;
* applies various other changes.

The update can be downloaded for free from the DOWNLOADS page of the official website at http://www.bohthegame.com.
The demos have been updated to reflect the changes.


About BOH

BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, traps-packed, mind-boggling battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the bonuses and power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.

Website: http://www.bohthegame.com
Facebook: http://www.facebook.com/pages/BOH/99598418583
Twitter: http://twitter.com/bohthegame

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Author Thread
328gts
Published: 2010/6/18 22:23  Updated: 2010/6/18 22:23
Home away from home
Joined: 07/07/2009
From: Man Cave, Canada
Comments: 3127
 Re: BOH update12 released
didn't notice any bugs on my missions so far but hey..a new update is always great! thanks
saimo
Published: 2010/6/18 22:44  Updated: 2010/6/18 22:44
Quite a regular
Joined: 12/06/2006
From: Italy
Comments: 812
 Re: BOH update12 released
@328gts

Those bugs were hidden deeply: in fact, they've been there for a long time!
One was due to the fact that I forgot to specify a certain property for the tiles representing explosive objects, and this could lead to illegal memory accesses (everything boiled down to just 2 bits!).
Another was a division by zero which occurred in the rare case that:
* the player held the aiming device or shot;
* the distance between the shot start point and an obstacle was 0;
* an enemy stepped in between.
I have a faint memory that this second bug should have been fixed a long time ago, but somehow I must have forgotten that.

Both bugs, as said, had little chances to happen. The second one came to the surface because the aiming device calls the faulty code a lot more frequently (before it was used only for each shot). And I was very lucky to accidentally discover the first bug while hunting down the second one.

You can thank those bugs if now you have 2 missions more
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