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Software News : Holotz Castle ported to AmigaOS4
Posted by spotUP on 2010/7/18 9:05:01 (1842 reads) News by the same author
Software News

Don't let the graphics put you off. This is a really nice oldskool platformer. It runs smoothly and plays nicely as it is rendered with OpenGL.


Resized Image


It needs the latest version of SDL though.

Get the game here:
Holotz Castle

Get SDL here:
SDL


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Author Thread
kas1e
Published: 2010/7/18 10:13  Updated: 2010/7/18 10:13
Home away from home
Joined: 09/11/2007
From: Russia
Comments: 9049
 Re: Holotz Castle ported to AmigaOS4
@Spot
Imho pretty crappy one (for crap_games v21 should be ok :) ).

Designed also strange - i have whole big border-area in black, and only little piece of plaing area in the middle (trying some resolutions, always the same)
spotUP
Published: 2010/7/18 15:19  Updated: 2010/7/18 15:19
Just can't stay away
Joined: 11/26/2006
From:
Comments: 1485
 Re: Holotz Castle ported to AmigaOS4
i don't think the gameplay is crappy. set it to a low resolution and window mode and it will look ok.
phx
Published: 2010/7/18 21:12  Updated: 2010/7/18 21:17
Just popping in
Joined: 03/13/2010
From: Germany
Comments: 36
 Re: Holotz Castle ported to AmigaOS4
I think the game is not bad. Well done.

There seems to be a problem with the fullscreen mode, though. On start it doesn't find any suitable mode, and when selecting fullscreen in the Option menu the program crashes.

Which resolution does it need?

And why did you link with libz.so.1? Is it different to the official libz.so, which comes with OS4.1? I just copied and renamed it to make the game start...
spotUP
Published: 2010/7/18 21:46  Updated: 2010/7/18 21:46
Just can't stay away
Joined: 11/26/2006
From:
Comments: 1485
 Re: Holotz Castle ported to AmigaOS4
as stated in the news item, you need the latestg SDL, which i also linked to in the news item ;P
trezzer
Published: 2010/7/20 15:41  Updated: 2010/7/20 15:41
Just popping in
Joined: 11/27/2006
From: Denmark
Comments: 33
 Re: Holotz Castle ported to AmigaOS4
I really like this game. Especially once I figured out that "continue" works better after you've done a "save" ;)
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