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Author | Thread |
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ChrisH |
Published: 2016/12/19 21:26 Updated:
2016/12/19 21:26
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Home away from home
Joined: 05/19/2007
From: England
Comments: 3582
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Paid vs Freeware?
What's the difference between the paid version & the freeware version?
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JamieKrueger |
Published: 2016/12/19 23:42 Updated:
2016/12/19 23:42
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Just popping in
Joined: 06/09/2007
From: From the BITbyBIT lab: USA
Comments: 15
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Re: Paid vs Freeware?
@ChrisH
Quote: What's the difference between the paid version & the freeware version? In this release (now SDK Browser v2.1.1.0) the only real difference between the FREEWARE version and the Registered version is that the Registered version has additional menu actions for, and closer interaction with AVD's other components (should they be present), and you also get a personalized version, with your name and email displayed in the "About" and version output. Other than that, the FREEWARE version contains all of the same primary features as the registered version to date. Going forward however, that is where they part ways: * All newly registered owners (or upgraded existing owners), will continue to receive additional features and enhancements to the existing functionality through to v3.0.0.0, as free updates. * The SDK Browser v2.1.x.x FREEWARE version will maintain the features it has today, and only receive maintenance updates (bug fixes or OS API updates to stay current with new releases of AmigaOS4). So basically, registered owners will shortly be getting new features, while the FREEWARE release will remain available "as is" for general use. Best Regards, Jamie Krueger BITbyBIT Software Group LLC |
trixie |
Published: 2016/12/20 21:55 Updated:
2016/12/20 21:58
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Amigans Defender
Joined: 05/01/2009
From: Czech Republic
Comments: 1624
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Re: Paid vs Freeware?
@JamieKrueger
Quote: the Registered version is that the Registered version has additional menu actions for, and closer interaction with AVD's other components (should they be present) The AVD menus take up quite a lot of screen estate: I can't help feeling that GUI clarity is sacrificed here in favour of program integration. I suggest that the AVD menus only get displayed if AVD is actually installed and present. For sure there will be people who prefer running the SDK Browser alongside another development suite such as CodeBench: in such a case, there's no point in cluttering the menu strip with greyed-out blocks that won't be used at all. |
xenic |
Published: 2016/12/21 16:14 Updated:
2016/12/21 16:20
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Just can't stay away
Joined: 01/06/2008
From: Pennsylvania, USA
Comments: 1356
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Re: SDK Browser v2.1.0.0 RELEASED for AmigaOS4!
The PUBSCREEN shell argument and PUBSCREEN tooltype don't work. Is this intentional or is it a bug? The sdkbrowser program isn't very useful if I can't open it on my programming screen.
EDIT: DISREGARD the above complaint. Sorry. I forgot that sdkbrowser is a commodity and was already running when I tried a different PUBSCREEN tooltype/argument. |
JamieKrueger |
Published: 2016/12/21 16:54 Updated:
2016/12/21 16:54
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Just popping in
Joined: 06/09/2007
From: From the BITbyBIT lab: USA
Comments: 15
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Re: Paid vs Freeware?
@Trixie,
Quote: The AVD menus take up quite a lot of screen estate: I can't help feeling that GUI clarity is sacrificed here in favour of program integration. I suggest that the AVD menus only get displayed if AVD is actually installed and present. For sure there will be people who prefer running the SDK Browser alongside another development suite such as CodeBench: in such a case, there's no point in cluttering the menu strip with greyed-out blocks that won't be used at all. Hi Trixie, Yes, I agree with exactly what you are talking about here. In fact I was trying to figure out exactly how to dynamically hide those menus when the other AVD components are not present, or even not running (in time for the release), but decided not to risk adding that before the v2.1.0.0 release. I can easily make a build for Registered owners that hide the "unused" menus permanently, allowing it to run more like the Stand Alone version. However, the actual solution is to allow the menus to be there when needed (or wanted), and not when not needed. This will take a little bit more work, but can be done. I will add it to the list for the v2.2.0.0 release (to registered owners only), which should be too long. In the mean time, if you want a "stand alone" version of the registered users, which drops those "unused" menu actions, I can make that available as a parallel download fairly quickly. Just let me know. Best Regards, Jamie Krueger BITbyBIT Software Group LLC |
JamieKrueger |
Published: 2016/12/21 17:22 Updated:
2016/12/21 17:25
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Just popping in
Joined: 06/09/2007
From: From the BITbyBIT lab: USA
Comments: 15
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Re: SDK Browser v2.1.0.0 RELEASED for AmigaOS4!
@xenic,
Quote: The PUBSCREEN shell argument and PUBSCREEN tooltype don't work. Is this intentional or is it a bug? The sdkbrowser program isn't very useful if I can't open it on my programming screen. EDIT: DISREGARD the above complaint. Sorry. I forgot that sdkbrowser is a commodity and was already running when I tried a different PUBSCREEN tooltype/argument. No problem, I designed the SDK Browser to "hide" itself by default, rather than actually quit; so that it would be available instantly and avoid having to rescan the SDK each time you start it. Therefore, the SDK Browser will "hide" when the Close Window button is hit, you hit the "ESC" key (by default), or use the Commodity exchange to ask it to hide the interface. Equally it will bring up the already loaded copy, when you hit the "F1" key (by default), use the Commodity exchange to ask the interface to show itself, and even try to launch the program again from the icon. The SDK Browser is only unloaded from memory (so that a new copy can be run), when you use the "Quit SDK BROWSER" menu action. This can be a little confusing at first, and I have caught myself doing the same thing before. I have changed the Tooltypes on the Icon, ran it again without realizing it was already loaded, and wondered why it did not pick up the change. However, once you understand that the SDK Browser is working to save you time by staying in memory, I believe the benefits far out weight any initial confusion. Now, as an addition tip that may help you, you can also set the screen that the SDK Browser will attempt to open up on when started, by using the "Move to public screen" menu action under the "View" menu. This will bring up a selection window, for you to pick the screen to move to right away. Then, once it has made the move, you can use "Save settings" to have it remember the change. Saved settings (as loaded from ENVARC:BITbyBIT/...) act as the "defaults" to be used when the program is opened, and the Tooltypes are considered the same as active command line options, and should take priority over those settings. This means that setting the public screen value via the saved preference file, can still be over written by the PUBSCREEN option in the Tooltypes or when supplied on the command line. Best Regards, Jamie Krueger BITbyBIT Software Group LLC |