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Author | Thread |
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trixie |
Published: 2021/2/22 7:19 Updated:
2021/2/22 7:19
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Amigans Defender
Joined: 05/01/2009
From: Czech Republic
Comments: 1624
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Re: SDL2
We have SDL2 for OS4 and it works quite well, so why not use that for the OS4 version?
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kas1e |
Published: 2021/2/22 14:42 Updated:
2021/2/22 14:43
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Home away from home
Joined: 09/11/2007
From: Russia
Comments: 9109
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sdl2 version
Our SDL2 is very mature, and you can just compile out of the box with no changes (or with almost no changes) a full SDL2 version done for macOS and windows.
Of course, code needs to be big-endian aware (or not use endian specific code), also there should be no usage of some closed libs . If you game are pure SDL2 , opengl , openal/alut and libjpg/libpng/etc, then it all can be recompiled as it, without changes. If you need help with that, I can help to build the SDL2 version. It will be a pure changes in the Makefiles. |
TimoInutilis |
Published: 2021/2/23 18:30 Updated:
2021/2/23 18:30
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Just popping in
Joined: 01/14/2020
From: Berlin
Comments: 8
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SDL2
It's already taken care of :)
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