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Author | Thread |
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328gts |
Published: 2023/3/6 14:23 Updated:
2023/3/6 14:23
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Home away from home
Joined: 07/07/2009
From: Man Cave, Canada
Comments: 3131
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!
way to go Huno !!!
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ddni |
Published: 2023/3/6 19:51 Updated:
2023/3/6 19:51
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Just can't stay away
Joined: 04/10/2008
From: Northern Ireland
Comments: 1162
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Great!
Thanks Huno, downloading now.
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mufa |
Published: 2023/3/7 20:27 Updated:
2023/3/7 20:27
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Not too shy to talk
Joined: 11/27/2006
From: Poland
Comments: 270
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Re: Doom3 (Dhewm3) for AmigaOS4 Beta1.
Great Job. Thank You Huno!!!
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HunoPPC |
Published: 2023/3/8 19:50 Updated:
2023/3/8 19:50
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Not too shy to talk
Joined: 12/28/2006
From: Besançon
Comments: 313
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Re: Doom3 (Dhewm3) for AmigaOS4 Beta1.
@all
Thank you very much for your support Now i wait for your vidéo in action for add this on my site Best regards HunoPPC |
sailor |
Published: 2023/3/9 20:22 Updated:
2023/3/9 20:22
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Not too shy to talk
Joined: 04/23/2021
From: Central Bohemia, Czech Republic
Comments: 438
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Re: Doom3 (Dhewm3) for AmigaOS4 Beta1.
Great, Thanks Hugues!
Even Altivec support on X1000, that is super! I will try. And also on a liilt Sam440ep-flex. Ehmmm. |
Reynolds |
Published: 2023/3/10 8:55 Updated:
2023/3/10 8:55
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Just popping in
Joined: 08/13/2007
From:
Comments: 50
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hw requirements
What is the minimum hw to run it? Or on what systems does it runs, is it listed somewhere? ThX.
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SinanSam460 |
Published: 2023/3/12 15:20 Updated:
2023/3/12 15:21
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Not too shy to talk
Joined: 07/16/2012
From: Istanbul
Comments: 461
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Re: hw requirements
I am trying to run Doom3 Beta1 on my X5000 and Sam460. However if behaves differently than PreRelease Beta5 that I tried as a beta-teser
After Doom3 logo and ID Software movie Game opens a blank black screen (I can move mouse) If I switch to fullscreen, I can quit the game with CTRL+C Edit: all other Warp3DNova e.t.c software works fine... Doom3 AOS4 joystick: 8Bitdo SN30 Pro Doom3 AOS4 joystick: 4-axis 15-buttons 0-balls 1-hats terminal support disabled pid: 227 2048 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. 256 MB Video Memory ----- Initializing File System ----- Loaded pk4 base/base/game00.pk4 with checksum 0x29cdb978 Loaded pk4 base/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 base/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 base/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 base/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 base/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 base/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 base/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 base/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 base/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 base/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 base/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 base/base/pak008.pk4 with checksum 0x23ae5993 Current search path: Doom3-Configs/base Doom3-Saves/base base/base base/base/pak008.pk4 (3 files) base/base/pak007.pk4 (38 files) base/base/pak006.pk4 (48 files) base/base/pak005.pk4 (63 files) base/base/pak004.pk4 (5137 files) base/base/pak003.pk4 (4676 files) base/base/pak002.pk4 (6120 files) base/base/pak001.pk4 (8972 files) base/base/pak000.pk4 (2698 files) base/base/game03.pk4 (2 files) base/base/game02.pk4 (2 files) base/base/game01.pk4 (2 files) base/base/game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------- Initializing renderSystem -------- renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg "" isn't a valid key execing doom3.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing OpenAL AmigaOS4 for Doom3 EGL_Wrap 2022 ----- Setup OpenAL device and context OpenAL: found device 'AHI Default' OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL: found EFX extension OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Initializing Dhewm3 OpenGL subsystem Using 8 color bits, 24 depth, 8 stencil display OpenGL vendor: ptitSeb OpenGL renderer: GL4ES wrapper OpenGL version: 2.0 gl4es wrapper 1.1.5 ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found X..GL_EXT_texture3D not found ...using GL_EXT_stencil_wrap X..GL_EXT_stencil_two_side not found ... got GL2.0+ glStencilOpSeparate() ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ARBFragmentProgram is Available now! for EGL_Wrap and arb2 ...using GL_ARB_shading_language_100 X..EXT_depth_bounds_test not found ---------- R_ARB2 renderer Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- Loading external shader ARB2 == glprogs/test.vfp Loading external shader ARB2 == glprogs/test.vfp Loading external shader ARB2 == glprogs/interaction.vfp Loading external shader ARB2 == glprogs/interaction.vfp Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp Loading external shader ARB2 == glprogs/ambientLight.vfp Loading external shader ARB2 == glprogs/ambientLight.vfp Loading external shader ARB2 == glprogs/shadow.vp Loading external shader ARB2 == glprogs/environment.vfp Loading external shader ARB2 == glprogs/environment.vfp Loading external shader ARB2 == glprogs/arbVP_glasswarp.txt Loading external shader ARB2 == glprogs/arbFP_glasswarp.txt ------------------------------- ---------- R_GLSL_Init ---------- Available. --------------------------------- ----- R_ReloadGLSLPrograms ----- glslprogs/interaction.vert glslprogs/interaction_etc.frag glslprogs/shadow.vert glslprogs/shadow.frag glslprogs/default.vert glslprogs/default.frag glslprogs/zfill.vert glslprogs/zfill.frag glslprogs/cubemap.vert glslprogs/cubemap.frag glslprogs/reflectionCubemap.vert glslprogs/reflectionCubemap.frag glslprogs/zfillClip.vert glslprogs/zfillClip.frag glslprogs/fog.vert glslprogs/fog.frag glslprogs/blendLight.vert glslprogs/blendLight.frag glslprogs/interaction_blinnphong.vert glslprogs/interaction_blinnphong_etc.frag glslprogs/diffuseCubemap.vert glslprogs/diffuseCubemap.frag glslprogs/texgen.vert glslprogs/texgen.frag ------------------------------- using ARB_vertex_buffer_object memory (FAST) using GLSL AmigaOS4 renderSystem Will apply r_gamma and r_brightness in shaders (r_gammaInShader 1) ----- Initializing Game ----- gamename: baseDOOM-1 gamedate: Mar 5 2023 Initializing event system ...473 event definitions Initializing class hierarchy ...142 classes, 382184 bytes for event callbacks Initializing scripts Compiled 'script/doom_main.script': 2306 ms ----- Compile stats ----- Memory usage: Strings: 79, 9648 bytes Statements: 67875, 1357500 bytes Functions: 2109, 250532 bytes Variables: 147376 bytes Mem used: 2576440 bytes Static data: 2477552 bytes Allocated: 3481696 bytes Thread size: 13212 bytes ...6 aas types game initialized. ----------------------------- ----- Initializing Session ----- Shutting down sound hardware Shutting down OpenGL subsystem ----- Initializing OpenGL ----- Initializing Dhewm3 OpenGL subsystem Using 8 color bits, 24 depth, 8 stencil display OpenGL vendor: ptitSeb OpenGL renderer: GL4ES wrapper OpenGL version: 2.0 gl4es wrapper 1.1.5 ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found X..GL_EXT_texture3D not found ...using GL_EXT_stencil_wrap X..GL_EXT_stencil_two_side not found ... got GL2.0+ glStencilOpSeparate() ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ARBFragmentProgram is Available now! for EGL_Wrap and arb2 ...using GL_ARB_shading_language_100 X..EXT_depth_bounds_test not found ---------- R_ARB2 renderer Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- Loading external shader ARB2 == glprogs/test.vfp Loading external shader ARB2 == glprogs/test.vfp Loading external shader ARB2 == glprogs/interaction.vfp Loading external shader ARB2 == glprogs/interaction.vfp Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp Loading external shader ARB2 == glprogs/bumpyEnvironment.vfp Loading external shader ARB2 == glprogs/ambientLight.vfp Loading external shader ARB2 == glprogs/ambientLight.vfp Loading external shader ARB2 == glprogs/shadow.vp Loading external shader ARB2 == glprogs/environment.vfp Loading external shader ARB2 == glprogs/environment.vfp Loading external shader ARB2 == glprogs/arbVP_glasswarp.txt Loading external shader ARB2 == glprogs/arbFP_glasswarp.txt ------------------------------- ---------- R_GLSL_Init ---------- Available. --------------------------------- ----- R_ReloadGLSLPrograms ----- glslprogs/interaction.vert glslprogs/interaction_etc.frag glslprogs/shadow.vert glslprogs/shadow.frag glslprogs/default.vert glslprogs/default.frag glslprogs/zfill.vert glslprogs/zfill.frag glslprogs/cubemap.vert glslprogs/cubemap.frag glslprogs/reflectionCubemap.vert glslprogs/reflectionCubemap.frag glslprogs/zfillClip.vert glslprogs/zfillClip.frag glslprogs/fog.vert glslprogs/fog.frag glslprogs/blendLight.vert glslprogs/blendLight.frag glslprogs/interaction_blinnphong.vert glslprogs/interaction_blinnphong_etc.frag glslprogs/diffuseCubemap.vert glslprogs/diffuseCubemap.frag glslprogs/texgen.vert glslprogs/texgen.frag ------------------------------- using ARB_vertex_buffer_object memory (FAST) using GLSL AmigaOS4 renderSystem Will apply r_gamma and r_brightness in shaders (r_gammaInShader 1) Regenerated world, staticAllocCount = 0. ----- Game Map Shutdown ----- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ----- Game Shutdown ----- ----- Game Map Shutdown ----- Shutdown event system |
HunoPPC |
Published: 2023/3/13 17:37 Updated:
2023/3/13 17:37
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Not too shy to talk
Joined: 12/28/2006
From: Besançon
Comments: 313
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Re: hw requirements
Hello,
Sam460 with radeon HD PCI-e Best regards HunoPPC |
TSK |
Published: 2023/3/18 1:04 Updated:
2023/3/18 1:06
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Just can't stay away
Joined: 02/23/2007
From: Finland, the land of Santa, sauna, sisu and salmiakki
Comments: 1209
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Thanks!
Thanks Huno!
I've been playing Doom 3 now a couple of nights on X1000 + HD7770. Works nice! It's 3.99€ in Steam. 3 versions of the game. |