Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
13 user(s) are online (4 user(s) are browsing News)

Members: 0
Guests: 13

more...

Support us!

Headlines


Recent Replied Topics
Topic Replies Last Post  
Amigans information Album images bug fix 10 (183) walkero Yesterday 23:25
Official AmigaOS4 feedback AmigaOs4.1 manuals/howto [1][2] 38 (1504) walkero Yesterday 23:18
Qt Qt 6 progress [1][2] ... [17][18][19][20] 396 (99624) smarkusg Yesterday 22:01
AmigaOS4 ScummVM and AmigaOS4.1 F.E. [1][2] ... [30][31][32][33] 644 (110327) Raziel Yesterday 18:33
AmigaOS4 the best way to remote use of real os4 machine ? [1][2] 38 (4039) vagappc Yesterday 15:31
AmigaOS4 Payback game: last CD batch [1][2] 21 (1171) smf Yesterday 6:23
Competitions 2024-October-Gaming Competition- ProtoType 8 (276) Cageman 10/14 19:25
AmigaOS4 AmiUpdate Update 2.55 (11.10.2024) 0 (99) skynet 10/14 18:57
Amigans information Notifications on mentions 6 (198) Raziel 10/14 11:24
AmigaOS4 CMake 3.29 Native (OS4) [1][2][3][4][5][6] 109 (5214) elfpipe 10/12 21:39
AmigaOS4 infinite icons theme pack [1][2][3] 53 (2733) DigitalDesigns 10/12 7:41
AmigaOS4 Why not use the second core for chipset emulation? [1][2] 30 (1338) trixie 10/12 7:04
AmigaOS4 GreaseWeazle help needed 1 (116) Hypex 10/12 4:02
Amiga General Forum Greaseweazle V4 on AmigaOS 4.x? 6 (2139) Greenslade 10/11 16:09
AmigaOS4 CLIB4 Shared Objects and Shared Library 6 (332) joerg 10/10 21:55
[ Free for all]  [ Too Hot To Handle]  [ Classifieds]       [View all Topics]  [View all Forums]  [Forum Settings]
Amiga Events : Worms: 30th Anniversary
Posted by spotUP on 2024/10/14 23:53:48 (708 reads) News by the same author
Amiga Events

Worms: 30th Anniversary

Three decades. That’s how long it’s been since the world first heard the explosive “Incoming!” and witnessed the mayhem of our beloved Worms. But time hasn’t dulled the legend - it’s only made it hungrier for a new battle. To mark this epic milestone, none other than the legendary Andy Davidson is back, ready to unleash Worms Directors Cut onto the Amiga once more. But this time, he’s not doing it alone.


We’re calling you - yes, YOU to leave your mark on gaming history. For the first time ever, we’re inviting demo groups from around the world to submit their very own Worms levels, proudly branded with your group’s name. Whether it’s a tribute to your legacy or a fresh design steeped in chaos, this is your chance to immortalise your art in Worms DC 1.5.

The best part? This grand reimagining of Worms DC will launch for free at Gerp, January 2025.

So fire up Deluxe Paint and get ready to unleash your pixels. Because this is more than just a celebration - it’s a reckoning.

(Instructions available upon request along with a template level. Share your email in the comments section.)

//Rodney TBL

Printer friendly page Send this story to a friend
The comments are owned by the author. We aren't responsible for their content.
Author Thread
jPV
Published: 2024/10/15 6:17  Updated: 2024/10/15 6:17
Just popping in
Joined: 11/27/2019
From: RNO
Comments: 59
 Boxed version?
Will there be a boxed version of the anniversary edition?
spotUP
Published: 2024/10/15 8:05  Updated: 2024/10/15 8:05
Just can't stay away
Joined: 11/26/2006
From:
Comments: 1491
 ...
It should say PM me for instructions, don't comment. Sorry.
VooDoo
Published: 2024/10/15 8:43  Updated: 2024/10/15 8:43
Quite a regular
Joined: 11/29/2006
From: Croatia
Comments: 602
 Worms
Maybe possible OS4 port? 🤓😊
spotUP
Published: 2024/10/15 12:35  Updated: 2024/10/15 14:08
Just can't stay away
Joined: 11/26/2006
From:
Comments: 1491
 specs
Worms DC 1.5 Custom Levels Resolution: 960 x 350 Deadline: 31/12/24 Number of colours: 16 Palette: 00 - Black or dark colour (transparent) 01 - White or near-white 02 - Pink 03 - Any colour 04 - Lighter shade of 03 05 - Any colour 06 - Lighter shade of 05 07-15 - Any colour Layers: One image for a conventional Worms level -or- Two images for a dual-layer level, which consists of a foreground and background. The background is shown where the foreground is transparent, and when the foreground is destroyed in game. Both images must use the same palette. The background should be darker than the foreground, so that they are not confused with each other. Submit to Andy for review by email: andy.davidson4@icloud.com
spotUP
Published: 2024/10/15 12:35  Updated: 2024/10/15 12:35
Just can't stay away
Joined: 11/26/2006
From:
Comments: 1491
 Re: Worms
Not possible.
General
Site sponsors
 
Contact us on discord to advertise here.

Site statistics
Registered members
  1716
Logged in last:
  24 hours, 68
  7 days, 110
  30 days, 173

Random Photo
AmiKit 1.4.0

New Articles List

New Members
Greenslade
Greenslade 10/11/2024
komyash
komyash 09/20/2024
Correine
Correine 09/16/2024
Falke_34
Falke_34 09/14/2024
DigitalDesigns
DigitalDesigns 09/12/2024
tao
tao 09/10/2024
DigitalDesings
DigitalDesings 08/31/2024
deadwood
deadwood 08/28/2024
Tumbleweed
Tumbleweed 08/24/2024
Caileigh
Caileigh 08/17/2024


Powered by XOOPS 2.0 © 2001-2024 The XOOPS Project