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Author | Thread |
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PEB |
Published: 2008/1/17 20:58 Updated:
2008/1/17 20:58
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Not too shy to talk
Joined: 11/29/2006
From:
Comments: 474
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Re: KOG, a new little game for AmigaOS 4
Cool game; thanks!
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saimo |
Published: 2008/1/17 22:50 Updated:
2008/1/17 22:50
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Quite a regular
Joined: 12/06/2006
From: Italy
Comments: 812
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Re: KOG, a new little game for AmigaOS 4
@PEB
Glad you like it saimo |
saimo |
Published: 2008/1/20 17:49 Updated:
2008/1/20 17:49
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Quite a regular
Joined: 12/06/2006
From: Italy
Comments: 812
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Re: KOG, a new little game for AmigaOS 4
Since it has been reported that on AOS4 Classic the game is too slow the Amiga version now features a fast (but rough) rotation mode and also an experimental fullscreen mode. Please give it a try and tell me whether the game becomes playable enough: if so, I can consider fixing the fullscreen mode - the problem with it is that since the resolution is 255x255 (i.e. non-standard) SDL and/or the host OS do not handle it correctly, so I have to use a "proper" mode (f.ex. 320x256) and render just the 255x255 area (it can be done, but needs more time and at the moment I do not have it).
saimo |
saimo |
Published: 2008/1/21 1:18 Updated:
2008/1/21 1:18
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Quite a regular
Joined: 12/06/2006
From: Italy
Comments: 812
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Re: KOG, a new little game for AmigaOS 4
@all
I have now implemented a proper fullscreen: the game tries to open a 320x256x32 screen, so make sure your system supports it. Also the rotation functions got improved. Please try it out and let me know. saimo |